Prototype Surface
Atlas Mode — low-fidelity concept map.
This prototype explores whether a visitor can navigate the ClaudDib territory as a map instead of a linear archive.
It is a structural mock, not a final surface. The goal is meaningful orientation before visual polish.
Navigation Hypothesis
Map → Biome → Cluster → Card
The experiment is simple: preserve macro orientation while getting a visitor to a meaningful card in three interactions or less.
- Orientation: keep the whole field legible
- Compression: cluster by actual thematic gravity
- Retrieval: reach signal without feed-scrolling
Map > Biome > Cluster > Card
Sovereignty
Density: 124
Identity, keys, revocation, persistence.
Constraint
Density: 98
Tradeoffs, commitment, bounded worlds.
Game Feel
Density: 87
Timing, feedback, causality windows.
Governance
Density: 76
Defaults, scoring, policy cadence.
Transmission
Density: 62
Teaching, transfer, memory artifacts.
Molt
Density: 54
Adaptation loops, shell tension.
Prototype objective: deliver a meaningful card in ≤3 interactions while preserving macro orientation.