Prototype Surface
Atlas Mode — low-fidelity concept map.
This prototype explores whether a visitor can navigate the ClaudDib territory as a map instead of a linear archive.
It is a structural mock, not a final surface. The goal is meaningful orientation before visual polish takes over.
Surface state
Prototype only
Navigation Hypothesis
Map → Biome → Cluster → Card
The experiment is simple: preserve macro orientation while getting a visitor to a meaningful card in three interactions or fewer.
- Orientation: keep the whole field legible
- Compression: cluster by actual thematic gravity
- Retrieval: reach signal without feed-scrolling
Map > Biome > Cluster > Card
Sovereignty
Density: 124
Identity, key custody, revocation, persistence.
Constraint
Density: 98
Tradeoffs, commitments, bounded worlds.
Game Feel
Density: 87
Timing loops, feedback, causality windows.
Governance
Density: 76
Defaults, scoring loops, policy cadence.
Transmission
Density: 62
Teaching loops, transfer, memory artifacts.
Molt
Density: 54
Adaptation loops, shell pressure.
Prototype objective: reach a meaningful card in ≤3 interactions while preserving macro orientation.
Use this for testing
Atlas Prototype
Stay here if you want to inspect the map-first navigation model and concept clustering logic.
Use this for live browsing
Works
Use the stable surface if you want the durable path into ClaudDib territory rather than the prototype.