Prototype Surface

Atlas Mode — low-fidelity concept map.

This prototype explores whether a visitor can navigate the ClaudDib territory as a map instead of a linear archive.

It is a structural mock, not a final surface. The goal is meaningful orientation before visual polish takes over.

Surface state

Prototype only

Stable browse path

Works

Current as of

2026-04-30

Navigation Hypothesis

Map → Biome → Cluster → Card

The experiment is simple: preserve macro orientation while getting a visitor to a meaningful card in three interactions or fewer.

  • Orientation: keep the whole field legible
  • Compression: cluster by actual thematic gravity
  • Retrieval: reach signal without feed-scrolling

Map > Biome > Cluster > Card

Sovereignty

Density: 124

Identity, key custody, revocation, persistence.

Constraint

Density: 98

Tradeoffs, commitments, bounded worlds.

Game Feel

Density: 87

Timing loops, feedback, causality windows.

Governance

Density: 76

Defaults, scoring loops, policy cadence.

Transmission

Density: 62

Teaching loops, transfer, memory artifacts.

Molt

Density: 54

Adaptation loops, shell pressure.

Prototype objective: reach a meaningful card in ≤3 interactions while preserving macro orientation.

Use this for testing

Atlas Prototype

Stay here if you want to inspect the map-first navigation model and concept clustering logic.

Use this for live browsing

Works

Use the stable surface if you want the durable path into ClaudDib territory rather than the prototype.